1. Square Enix just announced that 1999 role-playing game Final Fantasy VIII is. The PC version is slated to feature high-resolution. Kotaku East is your slice of.
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Square Enix is working on a new version of Final Fantasy VIII that smooths out the graphical wrinkles of the PlayStation era.

Square Enix just announced that 1999 role-playing game Final Fantasy VIII is coming to PC in Japan. The PC version is slated to feature high-resolution graphics, but its release date as well as whether or not it will have additional content is still TBA. Here is a first look at the upcoming PC. How to run FF8 [PC Version] from ISO (the REAL way). Inc > FINAL FANTASY VIII > 1. The v1.2 geforce patch and tick the 8-bit texture fix in the launcher v1.31.

Final

Final Fantasy Viii Patch New High Resolution V1.311

Resolution

There are eras of gaming that have aged arguably better than others. Looking back on the 16-bit years, for instance, there are many gamers who would probably still consider it a beautiful time for gaming. The 32-bit years, on the other hand, often feel like the awkward teenage years of videogame visuals. 3D graphics were still new and there are more than a few games that look less than stellar now that the passage of time has shown us just how good things can get. In short, what was shiny on the PlayStation may not be so shiny today.

Hoping to spruce up one of its PlayStation-era titles, Square Enix has revealed that it's working on a high-resolution version of Final Fantasy VIII for PCs. Currently lacking a release date and still exclusive to Japan, the new version of VIII will polish away the rougher edges of the game's visuals. It will still maintain many elements of a late-90s PlayStation title, but screenshots released by Square Enix definitely point to an experience that looks smoother than its original release.

One thing we'd love to see, if this version of VIII is a success, is a similar high resolution version of Final Fantasy IX. Aside from being sorely under-appreciated, IX is the only member of the mainline PlayStation Final Fantasy's to never see a release on PCs. Management scientist rapidshare: full version free software download. Considering its visuals, though rooted in a different art style, suffer from largely the same problems as Final Fantasy VIII, it too could benefit from a bit of smoothing out. Final Fantasy VII, of course, saw a PC re-release in 2012.

Source: Famitsu via Kotaku

  1. FINAL FANTASY VIII LAUNCHER v1.31
  2. -----------------------------------------------------------------------------------------------------
  3. - FF8_Launcher.exe
  4. - config.cfg
  5. 1. Move the included files (make sure to get at least the required files above) to a location of your
  6. 2. Run FF8_Launcher.exe instead of FF8.exe in the Final Fantasy VIII installation directory to play.
  7. Opt. The FF8.exe path can be supplied as a command-line string in order to run it from an alternate
  8. location or in case the Final Fantasy VIII registry keys are missing and the launcher is unable
  9. Ex. C:GamesFinal Fantasy VIIIFF8_Launcher.exe C:GamesFinal Fantasy VIIIFF8.exe
  10. !NOTE! Do NOT use any quotes in the FF8.exe path.
  11. -----------------------------------------------------------------------------------------------------
  12. - 8-bit Paletted Textures Fix for NVIDIA GeForce 6xxx+ graphics cards
  13. - Custom Resolutions (including FSAA / Anisotropic Filtering Fix)
  14. INFORMATION
  15. -----------------------------------------------------------------------------------------------------
  16. FF8 Launcher injects a DLL into an FF8.exe process. The DLL hooks the DirectX COM interface of the
  17. running process and is hence able to freely manipulate any and all DirectDraw/Direct3D calls being
  18. Final Fantasy VIII Launcher was originally a fix for the black texture corruption in Final Fantasy
  19. VIII that is a result of newer generations of graphics hardware discontinuing their support for 8-bit
  20. Since the release of version 1.1 Final Fantasy VIII Launcher also features support for additional
  21. OPTIONS
  22. -----------------------------------------------------------------------------------------------------
  23. Expert Mode (Enables advanced control of display properties):
  24. TEXTURE UV-MAP COMPENSATION is used to remove line-artifacts on texture edges that appear in custom
  25. resolution and FSAA settings. The default value for this setting is an average that works ok in most
  26. configurations but a much better result can often be attained by manual adjustment.
  27. There are two distinct values that control the compensation applied to background- and interface
  28. textures respectively. Background textures are common in scenes (as opposed to field) and interface
  29. textures in menus (character menu, main menu etc.)
  30. - Decrease background-texture uv-map adjustment (ctrl+, [CTRL+COMMA])
  31. - Increase background-texture uv-map adjustment (ctrl+. [CTRL+PERIOD])
  32. - Decrease interface-texture uv-map adjustment (alt+, [ALT+COMMA])
  33. - Increase interface-texture uv-map adjustment (alt+. [ALT+PERIOD])
  34. -----------------------------------------------------------------------------------------------------
  35. - New option 'Stretch 4:3 Aspect Ratio' stretches the picture to the full screen width and height
  36. without maintaining original 4:3 picture aspect ratio. OPTION ONLY APPLIES TO NON-4:3 RESOLUTIONS.
  37. - Fixed UV-map Compensation bug that made it impossible to remove all line-artifacts in background
  38. textures (very noticeable in wide-screen resolutions.)
  39. - Fixed bug where the entire Black Borders Flicker Fix was not included in the release build of
  40. [ Version 1.3 ]
  41. - Non 4:3 aspect-ratio resolutions added. The display is padded with black borders to retain original
  42. - Texture flickering on black borders fixed
  43. - New option 'Expert Mode' enables advanced control of display properties. See OPTIONS for more details.
  44. - Additional custom resolutions have been added (1152x864, 1600x1200 and 2048x1536)
  45. - FSAA / Anisotropic Filtering fix is now applied in 640x480 in addition to all custom resolutions from
  46. [ Version 1.2 ]
  47. - Fix to compensate for the overlap caused by the inaccuracy of directx/hardware routines for texture
  48. - All custom resolutions are now supported with practically no visible texture corruption and
  49. [ Version 1.1 ]
  50. New launcher interface and added support for setting custom resolutions. Suffered from major texture
  51. corruption and glitches in all modes but 1920x1440.
  52. First release; featured a fix for the 8-bit Paletted Textures incompatibility with NVIDIA GeForce 6xxx+
  53. KNOWN BUGS
  54. -----------------------------------------------------------------------------------------------------
  55. - Bink-videos that fade to black after the last frame are not scaled during the fade phase
  56. - Textures on 3D objects that are mapped on four entirely flat (same z-coord) vertices flicker
  57. KNOWN BUGS NOT CAUSED BY FINAL FANTASY VIII LAUNCHER
  58. -----------------------------------------------------------------------------------------------------
  59. - FSAA / Anisotropic Filtering settings in NVIDIA Control Panel are not applied on Vista
  60. - Some custom resolutions do not work even though the system supports the given display mode
  61. - 'Black Screen of Death'-issue where the game will start but only display a black screen
  62. (Due to EAX acceleration no longer being supported in Vista - See FREQUENTLY ASKED QUESTIONS)
  63. -----------------------------------------------------------------------------------------------------
  64. C2D E6600, NVIDIA GeForce 8800GTX (ForceWare 163.75), Windows XP Pro. SP2
  65. C2D Q6600, NVIDIA GeForce 8800GT (ForceWare 169.28), Windows XP
  66. C2D E6750, NVIDIA GeForce 8600GTS (ForceWare 169.21-BETA), Windows XP SP2
  67. C2D T7100, NVIDIA GeForce 8600M GT, Vista Home Basic x86
  68. C2D E6400, NVIDIA GeForce 7900GS 256MB (Forceware 163.75), Windows XP x64 SP2
  69. NVIDIA GeForce 6600GT, Windows XP
  70. ATI x800XT
  71. -----------------------------------------------------------------------------------------------------
  72. http://forums.qhimm.com/index.php?topic=7248.0
  73. http://forums.qhimm.com/index.php?topic=5731.0
  74. http://forums.nvidia.com/index.php?s=4f6a203d58ea8ec84a133712055f0c99&showtopic=4908
  75. -----------------------------------------------------------------------------------------------------
  76. Q: What are the system requirements for the Final Fantasy VIII Launcher?
  77. A: Windows XP and Vista x86.
  78. There's NO support for Windows versions earlier than XP (98/98SE/ME etc.)
  79. Q: I have a widescreen LCD monitor, NVIDIA GeForce 8800 graphics card and Windows XP. How do I avoid
  80. the image being stretched in non-native resolutions or aspect ratios?
  81. A: 1. Download and install this patch from the NVIDIA knowledge base:
  82. http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2064
  83. 2. Change the flat panel scaling option under the NVIDIA Control Panel to 'Do not scale'.
  84. !NOTE! This option will reset and malfunction after having opened an application utilizing
  85. video mixer functionality (ex. Windows Media Player, VLC).
  86. Q: The game crashes ('Black Screen of Death') on Vista x86. What do I do?
  87. A: This is due to EAX acceleration no longer being supported in Vista.
  88. If you have a Creative Audigy or X-Fi Soundcard; Creative supplies an application called
  89. 'Creative ALchemy' that translate audio calls from DirectSound3D (EAX) to OpenAL.
  90. The application can be found here: http://connect.creativelabs.com/alchemy/default.aspx
  91. Owners of non-Creative brand Soundcards should check their manufacturer homepage for a possible
  92. workaround. Disabling EAX/sound acceleration or in worst case, uninstalling the soundcard drivers,
  93. should fix this issue. The latter would result in no sound.
  94. Q: The game won't start in resolution x but my display supports it. Why not?
  95. A: From what I can tell this is a backwards compatibility issue with Direct3D 6.1. The issue is common
  96. to all applications using the same version of Direct3D. No fix is currently known.
  97. -----------------------------------------------------------------------------------------------------
  98. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
  99. LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  100. IN NO EVENT SHALL TOBIAS SEBRING OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  101. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  102. WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.